Fachbereich 9

Wirtschaftswissenschaften


Navigation und Suche der Universität Osnabrück


Hauptinhalt

Topinformationen

23. April 2021 : Four Papers accepted at ECIS 2021 in Marrakesh, Morocco (Virtual Conference)

We are proud to announce that the Department of Accounting and Information Systems of the University of Osnabrück has contributed to four papers that have been accepted for publication at the Twenty-Ninth European Conference on Information Systems (ECIS 2021). ECIS 2021 will be organised this year as a virtual conference from 14-16 June. The ECIS conference has a “B” ranking according to the VHB Jourqual 3 ranking and an "A" ranking according to the WKWI journal and conference ranking.

Understanding the adoption of cyber insurance for residual risks - An empirical large-scale survey on organizational factors of the demand side

Bennet Simon von Skarczinski (PwC), Lukas Boll (KFN e.V.), Prof. Dr. Frank Teuteberg (UWI)

This research paper analyzes technological, organizational and environmental (TOE framework) adoption factors of cyber insurances (CI) by conducting a computer assisted telephone interview study with 2,483 German organizations. To the best of our knowledge, this study is the first large-scale empirical study analyzing organizational adoption factors of CI on the demand side. We distinguish between organizations that have or haven’t considered CI and those that have or haven’t adopted CI after considering. Our results indicate that there are statistically significant factors on the consideration and adoption of CI across all TOE dimensions. Subsequently we discuss the extent to which CI is perceived as an appropriate tool to manage information security and derive propositions for the education of organizations and further research in academia.

LET’S DO DESIGN THINKING VIRTUALLY: DESIGN AND EVALUATION OF A VIRTUAL REALITY APPLICATION FOR COLLABORATIVE PROTOTYPING

Jannis Vogel (IMWI), Julian Schuir (UWI), Cosima Koßmann (AO), Prof. Dr. Oliver Thomas (IMWI), Prof. Dr. Frank Teuteberg (UWI), apl. Prof. Dr. Kai-Christoph Hamborg (AO) 

Design Thinking (DT) is a widely used approach to develop human-centric solutions in organizational settings. One of the main activities within DT is prototyping, which allows for visualizing design ideas. However, the geographical distribution of teams and the lack of suitable working environments challenge these practices. This paper presents a design science research project that resolves these issues through virtual reality. Drawing on findings for creativity support, we derive meta-requirements and design principles and develop the DTinVR application that allows teams to visualize their ideas based on gestural interaction. To the best of our knowledge, we are the first to enable collaborative prototyping using hand tracking. We confirm the effectiveness and positive usability of DTinVR by means of three evaluations and discuss how our design principles can help to develop immersive solutions. The findings of this study contribute to the design knowledge on immersive applications in the information systems discipline.

Closing spatial und motivational gaps: Virtual Reality in Business Process Improvement 

Ludger Pöhler (UWI), Prof. Dr. Teuteberg (UWI)

In times of growing digitization and globalization, Business Process Improvement is becoming increasingly important. Prior to improving processes, weak points in existing business processes must be identified. However, such improvement and change processes are often hindered by a weak participation due to lacking motivation among employees. At the same time, conventional process modelling languages do not allow for including the environment in finding weak points. To address these barriers, we compared the use of Virtual Reality to a conventional 2D-paper presentation. For this purpose, we carried out an experiment, in which weak points of a picking process should be identified. We examined and compared the number of identified weak points and the user perceptions in both environments. It turned out that Virtual Reality applications are an effective and motivation-increasing alternative to conventional instruments for use in Business Process Improvement.

Augmenting the Future: An Exploratory Analysis of the Main Resources, Use Cases and Implications of Augmented Analytics

Dr. Thuy Duong Oesterreich (UWI), Eduard Anton (UWI), Feipeng Xu (University of Osnabrück)

Recently, augmented analytics has increasingly gained attention as one of the more advanced, novel approaches for handling big data. Based on machine learning and natural language processing, augmented analytics benefits from recent advancements in the artificial intelligence field to automate the analytics cycle. Despite the various benefits that augmented analytics offers for business and society, research on this topic is scarce to date. Based on the IT business value model, we examine the role of technological and social resources as well as the main use cases of augmented analytics. Therefore, we combine a quantitative text mining approach with a qualitative content analysis for an exploratory study of 350 academic and practical publications as well as 49 datasets of companies offering augmented analytics software and services. The findings contribute to the body of knowledge by enhancing the understanding of the augmented analytics concept, uncovering prevalent research gaps, and highlighting future research directions.